|
Post by kablizzy on Apr 19, 2013 12:22:57 GMT -6
By the way, I adore the names. Dorter Trade City and The Walled City ____ were always a neat naming comvention for me.
|
|
Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
|
Post by Schwerpunkt on Apr 19, 2013 12:27:23 GMT -6
For inspiration, here's what Hexographer uses. This might help. I think basing the military groups out of forts is a sound idea. Still not sure about the Thieves' Fort. Karnag? Someone said there are Brythonic influences in the game (which I kind of agree with) and Karnag is Breton. Not quite Brythonic (and not even on the right island), but it's suitably foreign. Carnag might be better. Looks less Germanic.
|
|
|
Post by Diethe on Apr 19, 2013 12:38:32 GMT -6
Yeah I said it. Lot of influence from that small area Brittany really. A lot of influence from that french-bretonic area, so there's that mix of welsh/french/breton influence in the mix. Heck, I'm trying to look at a pattern in the provinces and their naming conventions heh. Barrington seems to be quite north-ish (England-ish), while the rest like Orlandeau, Delacroix, etc has a tinge of french.
|
|
Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
|
Post by Schwerpunkt on Apr 19, 2013 12:46:32 GMT -6
"Gallione" itself sounds like it may be descended from that general area. -ions is a classic French suffix and -ion is somewhat common in Gaelic languages. Contrast to Fovoham, which I really have no idea about.
So, options. I'm really favoring the letter C for some reason. Carnag Carnac Ceaux Cerences
The last two are just towns from Normandy.
I still like Carnag.
|
|
|
Post by Diethe on Apr 19, 2013 12:50:45 GMT -6
UPDATE. Still dont know how to do roads heh. Gonna add wilderness areas later too as well as province labels.
|
|
|
Post by chrisnorcras on Apr 19, 2013 12:50:53 GMT -6
Caernag, perhaps?
|
|
Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
|
Post by Schwerpunkt on Apr 19, 2013 12:53:57 GMT -6
Caernag sounds neat. I like it.
Also, I'd make the shields a uniform size. That greatly reduces the difficulty of changing them. And the smaller ones are nigh-impossible to see with any sort of pattern on them.
|
|
|
Post by Diethe on Apr 19, 2013 12:56:17 GMT -6
Hrmm...well I sorta made em that way to distinguish the idea of big cities vs. small capture points. But sure, I can make em bigger.
The big ones are castles or cities, with the biggest icons being capitals.
The ones with smaller icons are either villages, forts, mines, etc. Either way the ones with smaller icons are only specialized for 1 thing and its either economic, military or whatever. Smaller income, etc. But can be occupied by the smaller factions as their HQ or connected/conquered by an adjacent city (icon) to give a bonus to that city.
|
|
|
Post by kablizzy on Apr 19, 2013 12:57:06 GMT -6
Caernag sounds hot.
|
|
Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
|
Post by Schwerpunkt on Apr 19, 2013 13:20:58 GMT -6
Hrmm...well I sorta made em that way to distinguish the idea of big cities vs. small capture points. But sure, I can make em bigger. The big ones are castles or cities, with the biggest icons being capitals. The ones with smaller icons are either villages, forts, mines, etc. Either way the ones with smaller icons are only specialized for 1 thing and its either economic, military or whatever. Smaller income, etc. But can be occupied by the smaller factions as their HQ or connected/conquered by an adjacent city (icon) to give a bonus to that city. I get that, but if you design a coat of arms for the big shield, it'll be very hard to scale that down further for the little shield. We'd basically be left using specific colors (or very simple patterns, like a sable bar on an argent field). I don't want the actual settlements to be bigger, but having the shields be the same size will reduce the amount of tedium of updating 'captured nodes.'
|
|
|
Post by Diethe on Apr 19, 2013 15:35:51 GMT -6
Gonna be gone for most of the weekend so I'll post progress so far.
|
|
|
Post by kablizzy on May 2, 2013 0:55:06 GMT -6
By the way, I didn't see this discussed anywhere, but I love the fact that some of the HoI names were kept, some were changed, and some of the cities were eliminated altogether. Since HoI's v2 takes place in the (Pretty distant) future, new cities and encampments could have sprung up. Also, a vast majority of the renames all occurred in the top-right part of the map, perhaps meaning that some large genocide happened there (I think HoI v1 ended with the Cultists at Nelveska, which makes total sense). In either case, just something small and likely completely unintentional that I noticed, but I love what's been done here.
|
|
Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
|
Post by Schwerpunkt on May 2, 2013 7:17:16 GMT -6
I kept some of HoI's names to cannibalize for Zelamonia, since Zelamonia has its own distinct culture and I'd rather use those names than calling everything _____grad. The rest is just new-build for Ordallia (except Viura, which is the canonical capital city).
And there's no real plan to incorporate a genocide or mass expulsion or anything. HoI v2 simply isn't canon.
|
|
|
Post by kablizzy on May 2, 2013 11:54:19 GMT -6
Yeah, but players have it in-mind, so it's cool that we're paying homage to them and things that are familiar to them.
|
|
sunspawn
Role Player
Civvie Blues
Posts: 53
|
Post by sunspawn on May 2, 2013 13:17:08 GMT -6
Say, I am a lazy bum and didn't feel like reading the last 4 pages. I did see a discussion about academies and whatnot. So here are some random ravings and mumbling:
Make centralized academies. Rather than -OJ academies or specific-class ones, just have one big compound (or smaller for less rich places) that tacks a lot of stuff into one place.
Say, an Ivalician Military Academy in... say, Lesalia. Instead of focusing just on knights or something, it will have martial classes, magical combat/artillery classes and support classes. Knights, Lancers, Archers and other more orthodox POJs are trained here, both in martial disciplines, but also in various things like scouting out a path or preparing an ambush for archers, logistics and camp perimeter organization for knights and lancers, mobile warfare tactics and all that officer jack. MC/A is the Artillery Corps, Strategic Warfare, Combat Medicine and whatnot tacked into one. Basically a place for BMs, WMs, Summoners and other MOJs to learn what combat magic really is, beyond throwing a feeble fireball at a straw dummy. Black Mages/Wizards learn their ropes in correct burst/aoe aiming, white mages/priests learn to patch people up in mid-combat so they can get back into the meat-grinder and summoners learn even more advanced burst and aoe control, as well as low to mid-level tactical training to coordinate with commanders in a more efficient way.
Another is, let's say, the Ordallian/Ordallan(dun remember the correct wording) Intelligence & Special Ops College. Trains all sorts of individuals in all manners of skills, such as advanced recon and intelligence gathering techniques, discreet entrances into unwelcoming places and doing secret - military - operations, organizing impromptu fighting forces from indigenous populations as well as less public stuff like espionage and assassinations.
Basically, position several large centers of martial and arcane learning that contain loads of information, but only in it's specialized field, such as orthodox warfare, special ops, book learning(not limited to MOJs by the way) and whatnot.
|
|