Mordred
Role Player
Don't believe the Church and State.
Posts: 195
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Post by Mordred on May 12, 2013 17:42:32 GMT -6
Also Pende, yeah the stealing thing has been limited to looting loot bags from people (Thief will be given an ability or two relating to stealing loot bags once per enemy while still alive, giving the possibility of actually still winning rewards even if you lost the battle and a bit more loot). No more, no less. This is to compensate for combat ability at the same time keep the 'thief' theme. It'll be called 'Mug' that allows you to steal loot based on the level of the target at the same time deal some minor damage like a 'throw stone' one. Is there some secret dev forum where that decision got made? "No rewards for lost battles" is something we're gonna have to talk about, if nothing else.
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Post by Diethe on May 12, 2013 17:45:12 GMT -6
Just suggesting. Scratch that idea of looting and losing then. The 'loot while alive' and small damage for an ability called mug is something we could discuss however. Better than some useless abilities for some other classes, at least.
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