Post by pendejochy on May 11, 2013 23:15:37 GMT -6
I think mediator abilities should affect only 4 hexes in a T shape instead, with the hex directly in front of the mediator having the a higher CoS than the others. It is still Aoe, but provides a risk/reward for mediators who might want to get up close and personal in order to beat an enemy.
His abilities could start off as single target, but gain the ability to make them AoE in exchange for lower CoS with the purchase of a support ability. Call it Megaphone or Loudmouth, maybe?
It's not just hearing something, it's being directly spoken too. If you saw a child being yelled at by an angry parent, you'd both hear it, but obviously the child is going to feel worse because he is being spoken to directly.
It's also easier to speak to one person than an entire crowd, so that is where the idea for single abilities to be more effective than their AoE versions came from (although the class can always have both with that support ability.)
It doesn't combine into anything particular broken, and my guy was probably pretty weak compared to others of his level. Mediator tossed out statii, ninja tossed out raw (mediocre) damage. An oracle and a black mage, or an Oracle/Black Mage would have been able to do his job better.
I'll recycle some ideas I had in HoI....
Scapegoat
You know why everything sucks? Its because of that guy and his kind, get him!
System: Inflicts lure on a target, or group of targets (such as a class or monster species) enemies will be drawn to attack this target. Higher chance of working on yourself or an ally then an enemy
Psychotherapy
Using knowledge of the human and monsterous mind, the rhetorician uses his abilities to either negate or counter the ailments inflicted to the target.
System: High chance of curing berserk, silence, brave loss, faith loss, death sentence, sleep, confusion, and charm.
Death Pardon
Appealing to the forces of fate, the rhetorician passes a bill to allow the target a second chance at life.
System: High chance for a KO'd target to revive after 300 CT has passed.
Bailout:
My life or my money? Don't make me choose....
System: Depending on the situation, you may pay to be released without repercussions from a skirmish. You don't get eaten, you don't get injury, etc. You lose X money depending on number of foes and their strength. Skirmish runner determines whether or not the ability applies
Snappy Comeback reaction
That was a great attack...for me to poop on!
Trigger: HP damage or being the target of an enemy talk skill.
JP:
System: Chance to counterattack with a random talk skill.
Motor Mouth support ability
Being skilled in the art of debate, you can discuss subjects and proposals much faster then normal. Those around you might have a little more understanding you, though.
Has to use two talk skills at the same time in battle. The same skill may be used twice. Both talk skills suffer a CoS penalty.
JP: XXX
System: Says it RIGHT THERE.
Monster Kin: support ability
You can grunt and squeak and squawk with the monsters~
So well in fact, that you built up a repertoire with some breeds of monsters.
JP: XXX
System: Pick a monster breed. You get 15% DR from any kind of attack from that monster, and a CoS bonus to affecting them with talk skills. Can be bought up to 5 times, picking a different monster. Lucavi, Ultima demons, and LMH monsters do not apply. Takes up a slot, but the slot can be shared with multiple monster kin skills.
Soapbox (move ability)
Pull out a mini podium and address the unwashed masses in style.
JP:XXX
system: If the Rhetorician doesn't move during his turn, he gets a CoS bonus to talk skills starting from his next turn. The bonus will remain as long as he stays in place.
Also, random thought, shouldn't Mediators use books rather than guns? Reading from a book seems appropriate for a class that's based on speechifying.
They could use knives, books, and guns like in HoI. Maybe books could give a boost to talk skill CoS to compensate for lacking guns range?
Eh, it's no worse than making sure sleep/confuse/etc has an expiration date, and not being able to stack haste or regen multiple times.
Insofar as Buffing Move / Jump, that's actually kinda cool. I'm not sure how I'd justify it on Mediator, necessarily, but I'm all about exploring that niche for... Something.
Easy, the mediator just does his best Sergent Dornan impression.
WHEN I SAY JUMP YOU JUMP
WHEN I SAY FIGHT YOU FIGHT
WHEN I SAY DIE FOR YOUR COUNTRY THEN YOU WILL MOST CERTAINLY DIE
AM I CLEAR SOLDIER?!
Probably works more or less the same way the mediator could make people faster just by talking them them, aka encouraging them.
Speaking of which, maybe an intimidation talk skill that inflicts chicken and makes the enemy simply flee for a few rounds could be useful.
His abilities could start off as single target, but gain the ability to make them AoE in exchange for lower CoS with the purchase of a support ability. Call it Megaphone or Loudmouth, maybe?
Also, the cone effect was the result of this observation: When you talk, more than one person can hear you.
It's not just hearing something, it's being directly spoken too. If you saw a child being yelled at by an angry parent, you'd both hear it, but obviously the child is going to feel worse because he is being spoken to directly.
It's also easier to speak to one person than an entire crowd, so that is where the idea for single abilities to be more effective than their AoE versions came from (although the class can always have both with that support ability.)
Pende's Mediator/Ninja comes to mind and he's far from the only one.
It doesn't combine into anything particular broken, and my guy was probably pretty weak compared to others of his level. Mediator tossed out statii, ninja tossed out raw (mediocre) damage. An oracle and a black mage, or an Oracle/Black Mage would have been able to do his job better.
Somebody just needs to come up with 4 more unique powers and we've got us a class. I don't like the "set CT=0" skill because it's basically just Stop but less effective and implemented weird.
I'll recycle some ideas I had in HoI....
Scapegoat
You know why everything sucks? Its because of that guy and his kind, get him!
System: Inflicts lure on a target, or group of targets (such as a class or monster species) enemies will be drawn to attack this target. Higher chance of working on yourself or an ally then an enemy
Psychotherapy
Using knowledge of the human and monsterous mind, the rhetorician uses his abilities to either negate or counter the ailments inflicted to the target.
System: High chance of curing berserk, silence, brave loss, faith loss, death sentence, sleep, confusion, and charm.
Death Pardon
Appealing to the forces of fate, the rhetorician passes a bill to allow the target a second chance at life.
System: High chance for a KO'd target to revive after 300 CT has passed.
Bailout:
My life or my money? Don't make me choose....
System: Depending on the situation, you may pay to be released without repercussions from a skirmish. You don't get eaten, you don't get injury, etc. You lose X money depending on number of foes and their strength. Skirmish runner determines whether or not the ability applies
Snappy Comeback reaction
That was a great attack...for me to poop on!
Trigger: HP damage or being the target of an enemy talk skill.
JP:
System: Chance to counterattack with a random talk skill.
Motor Mouth support ability
Being skilled in the art of debate, you can discuss subjects and proposals much faster then normal. Those around you might have a little more understanding you, though.
Has to use two talk skills at the same time in battle. The same skill may be used twice. Both talk skills suffer a CoS penalty.
JP: XXX
System: Says it RIGHT THERE.
Monster Kin: support ability
You can grunt and squeak and squawk with the monsters~
So well in fact, that you built up a repertoire with some breeds of monsters.
JP: XXX
System: Pick a monster breed. You get 15% DR from any kind of attack from that monster, and a CoS bonus to affecting them with talk skills. Can be bought up to 5 times, picking a different monster. Lucavi, Ultima demons, and LMH monsters do not apply. Takes up a slot, but the slot can be shared with multiple monster kin skills.
Soapbox (move ability)
Pull out a mini podium and address the unwashed masses in style.
JP:XXX
system: If the Rhetorician doesn't move during his turn, he gets a CoS bonus to talk skills starting from his next turn. The bonus will remain as long as he stays in place.
Also, random thought, shouldn't Mediators use books rather than guns? Reading from a book seems appropriate for a class that's based on speechifying.
They could use knives, books, and guns like in HoI. Maybe books could give a boost to talk skill CoS to compensate for lacking guns range?
When you have to start juggling max bonuses and expiration timers to prevent abuse, you may want to stop and take note of the fact that whatever it is you're trying to implement isn't very balanced.
Eh, it's no worse than making sure sleep/confuse/etc has an expiration date, and not being able to stack haste or regen multiple times.
Insofar as Buffing Move / Jump, that's actually kinda cool. I'm not sure how I'd justify it on Mediator, necessarily, but I'm all about exploring that niche for... Something.
Easy, the mediator just does his best Sergent Dornan impression.
WHEN I SAY JUMP YOU JUMP
WHEN I SAY FIGHT YOU FIGHT
WHEN I SAY DIE FOR YOUR COUNTRY THEN YOU WILL MOST CERTAINLY DIE
AM I CLEAR SOLDIER?!
Probably works more or less the same way the mediator could make people faster just by talking them them, aka encouraging them.
Speaking of which, maybe an intimidation talk skill that inflicts chicken and makes the enemy simply flee for a few rounds could be useful.