Post by Decade on May 2, 2013 18:56:50 GMT -6
Okay! This is some stuff that was worked in a few years back, that I felt needed to be posted. So, I'll throw them here, and you can do with it what you will.
-=Squire=-
-=Picture?=-
-=Description=-
-=Strength 20 Agility 20 Intellegence 10 Personality 20 Wisdom 20 =-
-=Ability trees=- Bold denotes active skill, italics represent passive skills.
--=Fundamentals: Represents the basic training Squires receive for combat.=-
-Accumulate: Gather strength to take the fight to your foes. : +1 Att for 1 round per rank
-Dash: Throw your weight into your attack, bashing your foe away. : +5% chance to hit per rank, +5% chance to knock enemy 1 square
-Throw Stone: Fighting fair is for knights, you fight to win. : +5% chance to hit, and +1 square range per rank.
-Shake off: Gather your strength to stay in the fight. : Cancel more status effects per rank.
-Counter tackle: Counter attacking by slamming into your foe isn't graceful, but it is effective. : Chance to counter attack after being struck in melee, chance increases per rank
-Defend: Though lacking the safety of a shield, a squire is still well versed in defensive fighting. : Reduced damage from melee attacks by 5% per rank.
-First Aide: The basics of field medicine is a part of a squires training. : Heals %5 of Brave in Hp per rank to friendly unit p
-Quick Learner: Squires are quick to learn from their experiences. : Gained 5% more JP per rank
--=Duty: Represents the services a Squire performs for his community.=-
-Guard: Patrol the area to keep the people safe: Bonus to increase PS per rank
-Hard Worker: Hard work is part of a Squire's life: Bonuses to Building per rank
-Common Stock: Born of the common man, Squires are at home in the fields.: Bonus to Farm per rank
-Dreams: Squires dream of things greater than common service. : Reduced the cost of Cross-job skills by 10% per rank
-Inspire: The bravery of the lowly squire gives courage to those who wish to serve. : +5% chance to find EX Npc per rank
-Jack of All trades:: Squires come from all walks of life, and held many jobs before service. : Grants %5 crafting bonus per rank on any crafting attempts
-Volunteer: Squires are ever eager to lend a hand when the time comes. : 15% Chance per rank of encountering special event in PT
--=Service: Represents the skills a Squire trains in for warfare.=-
- March: Increases the movement range of a unit: +1 per rank
- Monster Skill: Provoke a burst of hidden ability from a friendly monster unit. :Gives monster unit special skill for 1 turn per rank
- Rallying Cry: The fierce cry of the humble squire can urge allies to glory. : +1 unit attack power per rank
-Mob Rush: Though small in stature, squires have learned to press the advantage of numbers. : +5% chance to hit per rank, +5% chance to Stun enemy for 1 turn per rank
-Sap: With a talent for construction, comes a talent for destruction. : +15% damage to fortifications per rank
-Combat Engineering: Squires are well versed in construction and can quickly build fortifications. : Reduces the time needed to construct battlefield fortifications by 1 turn per rank.
-Rain of Stones: The smallest pebble can start the fatal avalanche, and Squires believe in that proverb. : +5% chance per hit per rank; 1 sq range per rank, allows height 2 at rank 2
---
-=Squire=-
-=Picture?=-
-=Description=-
-=Strength 20 Agility 20 Intellegence 10 Personality 20 Wisdom 20 =-
-=Ability trees=- Bold denotes active skill, italics represent passive skills.
--=Fundamentals: Represents the basic training Squires receive for combat.=-
-Accumulate: Gather strength to take the fight to your foes. : +1 Att for 1 round per rank
-Dash: Throw your weight into your attack, bashing your foe away. : +5% chance to hit per rank, +5% chance to knock enemy 1 square
-Throw Stone: Fighting fair is for knights, you fight to win. : +5% chance to hit, and +1 square range per rank.
-Shake off: Gather your strength to stay in the fight. : Cancel more status effects per rank.
-Counter tackle: Counter attacking by slamming into your foe isn't graceful, but it is effective. : Chance to counter attack after being struck in melee, chance increases per rank
-Defend: Though lacking the safety of a shield, a squire is still well versed in defensive fighting. : Reduced damage from melee attacks by 5% per rank.
-First Aide: The basics of field medicine is a part of a squires training. : Heals %5 of Brave in Hp per rank to friendly unit p
-Quick Learner: Squires are quick to learn from their experiences. : Gained 5% more JP per rank
--=Duty: Represents the services a Squire performs for his community.=-
-Guard: Patrol the area to keep the people safe: Bonus to increase PS per rank
-Hard Worker: Hard work is part of a Squire's life: Bonuses to Building per rank
-Common Stock: Born of the common man, Squires are at home in the fields.: Bonus to Farm per rank
-Dreams: Squires dream of things greater than common service. : Reduced the cost of Cross-job skills by 10% per rank
-Inspire: The bravery of the lowly squire gives courage to those who wish to serve. : +5% chance to find EX Npc per rank
-Jack of All trades:: Squires come from all walks of life, and held many jobs before service. : Grants %5 crafting bonus per rank on any crafting attempts
-Volunteer: Squires are ever eager to lend a hand when the time comes. : 15% Chance per rank of encountering special event in PT
--=Service: Represents the skills a Squire trains in for warfare.=-
- March: Increases the movement range of a unit: +1 per rank
- Monster Skill: Provoke a burst of hidden ability from a friendly monster unit. :Gives monster unit special skill for 1 turn per rank
- Rallying Cry: The fierce cry of the humble squire can urge allies to glory. : +1 unit attack power per rank
-Mob Rush: Though small in stature, squires have learned to press the advantage of numbers. : +5% chance to hit per rank, +5% chance to Stun enemy for 1 turn per rank
-Sap: With a talent for construction, comes a talent for destruction. : +15% damage to fortifications per rank
-Combat Engineering: Squires are well versed in construction and can quickly build fortifications. : Reduces the time needed to construct battlefield fortifications by 1 turn per rank.
-Rain of Stones: The smallest pebble can start the fatal avalanche, and Squires believe in that proverb. : +5% chance per hit per rank; 1 sq range per rank, allows height 2 at rank 2
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