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Post by kablizzy on May 2, 2013 18:04:03 GMT -6
Yup, if we give all Physical classes the ability to rape MOJ faces, they're mostly doing damage *in addition* to halving MP and interrupting spellcasting. If you cast blind, it's just blind, no damage, and a wasted turn if it misses. Also, we then have to give MOJ classes the ability to impede and raise damage, in which case they become kiting sons-of-bitches, and it just goes in a huge circle. Instead, I'd rather remove more of the MOJ-killer abilities and replace them with things that POJ classes should be good at - Hitting shit in the face. Hard.
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Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
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Post by Schwerpunkt on May 2, 2013 18:16:22 GMT -6
Right. That's part of why I wanted Interrupt to be dropped from Javelin. In addition to a ranged interrupt being horribly easy to run away from us, it set a pretty awful precedent and made the Lancer even more of a hard counter to casters (because, apparently, being able to jump on their faces wasn't a big enough threat).
We're probably going to have to go back and tweak the Knight given how much anti-magic stuff has cropped up with the Samurai/Ninja. Rend Magic really strikes me as just further stacking the deck against the MOJs. But that's for another topic.
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Post by pendejochy on May 12, 2013 1:55:23 GMT -6
Instead of worrying about carrying a bunch of different katanas, why not give the samurai the ability to take different stances that give a boost to certain draw outs. Either one stance for each draw out (buying the drawout unlocks the stance) or more generalized stances. Ex: A defensive stance that gives an AoE boost to support/healing drawouts and an offensive stance that gives a boost to attacking drawouts. Maybe these stances can be disrupted by statii like confuse and poison, I dunno.
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Post by kablizzy on May 12, 2013 2:26:24 GMT -6
Intriguing. I don't think I can justify different katanas, in either case.
Updates here: Removed the -MP ability and added -1 MA, since literally every single POJ class had one.
Also removed the Interrupt thing and changed the Silence effect to Berserk. There was quite an overlap between this and Ninja. If we're going to be doing 0-cost abilities, we'll need an additional ability here.
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Post by Ilium on May 20, 2013 11:53:26 GMT -6
Draw Cut: Free skill. Equip change plus attack command in one turn, all melee weapons usable.
Whispering Blade
Hayate
Asura
Kasurigama
Magicide
Dispatch
Purifying Breeze
Tempest
Ethereal Embrace
Reaction
Meatbone Slasher
Spelleater
Support
Equip Katana
Death Strike
Movement
Swim
Bushido Step: -1 Speed, +15% M-EV
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Post by Ilium on May 20, 2013 11:55:17 GMT -6
Heroes of Ivalice Stats/Growth Rates
Equipment: Katana, Helmet, Armor, Robes
Base Stats:
HP: 51
MP: 21
PA: 4
MA: 4
Move: 3
Jump: 3
P-EV: 0%
M-EV: 0%
Speed: 6
Growth Rates:
Primary HP: +14 Every Level
Primary MP: +6 Every Level
PA Growth: +1 Every Five (5) Levels
MA Growth: +1 Every 7 (7) Levels
Secondary Bonus: HP + 10, MP + 5, PA + 1
Alternate Bonus: HP + 3, MP + 2
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Post by kablizzy on May 22, 2013 20:36:56 GMT -6
Will add comments here shortly. Playing catch-up for now.
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