Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
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Post by Schwerpunkt on May 4, 2013 9:14:58 GMT -6
I seriously doubt it. The classes are basically identical except one applies to allies and one applies to enemies. But okay, take a whack at it.
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Post by kablizzy on May 4, 2013 10:29:07 GMT -6
Oh, right, I get that, but my concept is... Like, for instance, right now, they're basically identical. But look at Ninja and Samurai and Knight thusfar. All Ninja did was throw stuff in FFT. That's it. Now he's a mage-slashing DPS monster. Completely different concept there now. Samurai was 100% self-AoE. Now he's a Magic-eating tankaroonie. Much, much different there. Knights in FFT only benefit was breaking your opponent's crap, and now he's turned into a tank that'll probably end up doing a bit less damage and a whole lot more party-protection. So, when I look at both Dancer and Bard, I say throw most of that shit out the window - Dancer, as I've alluded to before, has a ton of options open to it. There's a lot of FF Canon out there that's really cool that doesn't have as much to do with FFT, and plus, we can make her focus a bit more on evasion instead of debuffs. Bard, on the other hand, doesn't have as much behind it, but if we change Dancer up enough, we can move both Dancer and Bard concepts onto Bard, working in Buff and Debuff into the Bard skillset. Plus, I'm sure Mord and Ilium both have some ideas to throw at 'em, so we'll give it a shot. May not work out, but eh.
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Post by Ilium on May 22, 2013 13:00:16 GMT -6
Chemistry
Throw Item: Innate ability.
Combat Medic: Battlefield Medicine from HoI. Two items in one turn.
Molotov: AoE fire elemental damage. Requires Phoenix Down.
Thick Fume: Requires Potion: AoE small chance of Blind. Requires Hi Potion: AoE small chance to Silence. Requires X Potion: moderate chance of Poison.
Field Pack: 50% chance of using item not currently in stock.
Pheromone Mix: Requires Maiden's Kiss. Moderate chance to inflict Charm on target unit.
Purified Solution: Requires Holy Water. AoE water elemental damage.
Pharmacon: Requires Hi-Ether. Douse your weapon in the ether and send it straight into your enemies bloodstream. MP cost.
Damage = PA * (WP + 2) Paroxysm: Requires elixir. Slight HP and MP damage and moderate chance to inflict Confuse.
Redress: Requires Remedy. AoE ability with moderate chance to negate all positive and negative status effects in target area.
Vaccine: Requires Antidote. 50% chance to neutralize next status effect (good or bad).
Reaction
Auto-Potion
Countermeasure: If inflicted with a status effect, 40% chance to negate it with the corresponding item if the Chemist has it equipped or has learned the item skill.
Support
Expanded Backpack
Pharmacist: Potion effects are doubled.
Theurgist: Ether effects are doubled.
Movement
Move-Find Item
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Post by kablizzy on May 22, 2013 20:29:51 GMT -6
I shall comment here when I have a bit more time.
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