Mordred
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Don't believe the Church and State.
Posts: 195
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Post by Mordred on May 12, 2013 16:02:33 GMT -6
Could you post your latest thoughts on Plague/Undead here, then? I don't want to go hunting...
Petrify having a timer on it and making the target resistant (rather than immune) to damage is fine by me. If that's what we're doing to the Oracle's big killer spell, though, we might want to throw something on them that has some more punch to it. How about Frog/Polymorph?
Perhaps, drawing inspiration from Pray Faith/Doubt Faith, we can give them some kind of magic boosting status effect? I'm really spinning my wheels here, as I'm sure you can tell.
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Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
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Post by Schwerpunkt on May 12, 2013 16:08:37 GMT -6
Plague - Now incurs a damage over time effect (which persists at a static rate until the effect expires) in addition to its previous penalties. Target is not classified as Undead. Undead - Target becomes Undead, which means it receives healing from drain and darkness elements but receives more damage from Holy damage (restorative items have no effect). Vampire - Identical to Plague, but allows the use of the Blood Suck command (non-elemental drain attack) and also increases vulnerability to Holy damage.
Polymorph is the Wizard's shtick. I'd rather not move it here because then we have the same problem as now, just with a different class.
What about having a channeled (sorta like the Dancer) area of effect ability that drains HP and MP simultaneously from an area? Not quite sure about that as the class's ultimate or penultimate spell, though.
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Mordred
Role Player
Don't believe the Church and State.
Posts: 195
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Post by Mordred on May 12, 2013 18:13:16 GMT -6
Eugh... They already have drain stuff, which is pretty potent already. Mass drain makes them a little more immortal than I'd like.
I don't think that Undead is very useful without the "healing stuff kills you." Raise should not be instakill, of course, but some tweak to FF Undead is probably more practical than splitting it into two status effects of dubious utility.
Not giving Oracles transmogrification is fine.
What about something like "Balance" to go with the Yin-Yang thing - the target and the Oracle each end up with the same percentage of HP remaining, which is the average of the two's starting values.
Or, "I Ching" - something about foretelling something. Taoism is rich ground for funky shit, we should be able to drag something out of it.
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Mordred
Role Player
Don't believe the Church and State.
Posts: 195
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Post by Mordred on May 12, 2013 18:15:26 GMT -6
Oh hey, Oracle would be perfect to have a Zodiac move. Some kind of attack that has an effect dependent on the relationship between the user and the target's Zodiac sign - since AFAIK we're not going to do as much with the original FFT Zodiac compatibilities, having one skill that uses them is the least we can do.
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Post by kablizzy on May 12, 2013 18:22:00 GMT -6
I'm a little behind on this, but I like the Zodiac concept quite a bit.
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Schwerpunkt
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Post by Schwerpunkt on May 12, 2013 20:57:37 GMT -6
If we give the Oracle Zodiac shit, then we don't get to replace the Calculator with an Astrologer. And any skill that has wildly variable effects is not going to be viable.
Balance isn't very useful, either. It runs into problems similar to Beowulf's Break, only it converts half the damage you'd do into healing for you, making it arguably even more ridiculous. Besides, token Chinese influences on a single class = lazy. And we'd also be writing ourselves into a corner, since we can't turn around and act like the Oracle is from Jahara (thus forcing us to add a pseudo-China to this game, which adds nothing of value and simply comes off as contrived).
This class is such a pain in the ass. The only thing I can think of is something that does direct damage.
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Mordred
Role Player
Don't believe the Church and State.
Posts: 195
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Post by Mordred on May 12, 2013 22:34:33 GMT -6
The flavor concerns don't really concern me, nor do any potential future plans for classes that are barely a twinkle in Blizz' eye. But yeah, having *one* Zodiac-themed ability is kind of jarring, especially one with such a variable effect. Slapping a DD on Oracle sucks so hard, but I don't see any other solution. Single-target nonelemental damage? Just something you smack a guy with if you have nothing better to do I guess. We can call it... something. You figure it out.
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Post by Ilium on May 19, 2013 17:39:44 GMT -6
Blind
Spell Absorb
Life Drain
Silence Song
Blind Rage
Karma: Non-elemental magick damage. Possibly negates or nerfs evade if target unit inflicted damage last turn.
Confusion Song
Dispel Magic
Sleep
Reaction
Absorb Used MP
Support
Equip Rod
Reinforced Robes
Movement
Channel Space: If effected by a status modifier, +1 Move and +1 Jump
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Post by Ilium on May 20, 2013 11:47:17 GMT -6
Heroes of Ivalice Stats/Growth Rates
Equipment: Sticks, Rods, Hats, Clothes, Robes
Base Stats:
HP: 39
MP: 38
PA: 4
MA: 5
Move: 3
Jump: 3
P-EV: 0%
M-EV: 3%
Speed: 6
Growth Rates:
Primary HP: +9 Every Level
Primary MP: +10 Every Level
PA Growth: +1 Every Seven (7) Levels
MA Growth: +1 Every Five (5) Levels
Secondary Bonus: HP + 7, MP + 15, MA + 1
Alternate Bonus: MP + 4
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Post by kablizzy on May 22, 2013 20:38:27 GMT -6
Karma is really cool and flavorful. I'll comment shortly here.
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