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Post by kablizzy on May 3, 2013 21:29:28 GMT -6
Pestilent Shot should have totally been in there, so that'll go back in.
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Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
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Post by Schwerpunkt on May 4, 2013 8:18:28 GMT -6
I think I'd actually like to change the name of Focus. It's not really thematic.
Overdraw, maybe?
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Post by kablizzy on May 4, 2013 10:30:02 GMT -6
Dude, I love that name. Editing as we speak.
Edited first post, 5275 JP total. Perhaps one more Reaction / Move ability to shore up numbers, but beyond that, I think we're pretty good here.
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Schwerpunkt
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Posts: 422
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Post by Schwerpunkt on May 4, 2013 11:34:45 GMT -6
It's so much easier to balance JP count when we don't vary costs.
Cut Hawkeye/Concentration. The Archer already has Take Aim and we're overhauling dodge and stuff anyway.
But Concentration up to 450. Add Arrow Guard back in at 300. Add a stipulate that High Ground only applies to bows and crossbows (otherwise we're going to see some stupid Lancer attacks).
Take Aim, Snap Shot (two words; this isn't photography) and Blackout should cost around 250 JP each.
Pestilent Shot, Barrage, and Quelling Strike (something's weird with the font size there) should float around 400. I'd peg the last three around 600.
Bump Agility up to 600 and High Ground up to 400.
Where's that leave us in total JP cost (excluding Equip: Bow)?
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Post by kablizzy on May 4, 2013 15:10:11 GMT -6
That puts us at 6200 minus the equip, which is nice. I also kinda like High ground applying to Lancers - Make for a cool cross-class thinger.
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Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
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Post by Schwerpunkt on May 4, 2013 15:35:39 GMT -6
Ehh. The other classes are 6000 (unless you rejiggered the numbers). I guess just cut 25 off all the active skills except Piercing Shot.
And it sounds cool until you realize that it'd have to work with casters and such, too.
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Post by kablizzy on May 4, 2013 15:36:28 GMT -6
We can do that. Also, I'm not as worried about exact costs in beta, since we can get a better feel for exacts then.
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Post by kablizzy on May 12, 2013 12:33:43 GMT -6
Updated first post here today, I don't see a whole lot to do but numbers tweaking.
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Schwerpunkt
Power Gamer
Who would ever want to be king?
Posts: 422
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Post by Schwerpunkt on May 12, 2013 15:39:36 GMT -6
Snap Shot should clarify that the Archer's CT resets at 15, not the target's.
Based on Pierce's description, Broadhead Arrow may be a better name.
All the ranged abilities need to have "Requires Bow" in there.
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Post by kablizzy on May 12, 2013 16:32:59 GMT -6
Gotcha. Will make those changes shortly.
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Post by Ilium on May 20, 2013 7:36:11 GMT -6
Overdraw:
Take Aim
Snap Shot
Blackout
Pestilent Shot
Barrage
Quelling Strike
Seal Evil
Death Sickle
Snipe:
Burning Arrow:
Pierce
Reaction
Concealment: +15% Evade to AoE attacks
Arrow Guard
Archer's Bane
Support
Equip Bows
High Ground
Movement
Agility
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Post by Ilium on May 20, 2013 7:41:22 GMT -6
Heroes of Ivalice Stats/Growth Rates
Equipment: Daggers, Bows, Crossbows, Clothes, Hats
Base Stats:
HP: 49
MP: 20
PA: 5
MA: 3
Move: 3
Jump: 4
P-EV: 6%
M-EV: 0%
Speed: 7
Growth Rates:
Primary HP: +12 Every Level
Primary MP: + 3 Every Level
PA Growth: +1 Every Six (6) Levels
MA Growth: +1 Every Eight (8) Levels
Secondary Bonus: HP + 7, PA + 1, Jump + 1
Alternate Bonus: HP + 3
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